Server Rules

Read before you play. Fairness comes first.

Quick Rules

Fairness First

Fairness is the highest priority across all systems and staff decisions.

Hardcore SMP

Raiding, PvP, and betrayal are allowed parts of gameplay.

No Cheats

Cheats, external exploits, and unfair advantages are strictly forbidden.

No Pay‑to‑Win

No gameplay advantages can be bought with real money.

Admin Non‑Interference

Admins do not interfere with normal gameplay or favor any player/team.

Server Rules

Server Philosophy — Competitive, fair, and player‑driven
  • Players create the story: alliances, wars, betrayals are emergent gameplay.
  • Admins are referees, not participants. Fairness and stability override convenience.
  • Transparency: rule changes and punishments are documented where possible.
Allowed Gameplay — Raiding, PvP, deception
  • Raiding enemy bases, PvP ambushes, and strategic deception.
  • Traps, redstone contraptions, and clever base designs.
  • In‑game scams that use only vanilla mechanics and do not exploit bugs.
Prohibited Actions — Grief vs. raid clarity
  • Cheating, duping, x‑ray, autoclickers, macros granting combat advantage.
  • DoS/DDoS, doxxing, real‑life threats, hate speech, or harassment.
  • Intentional server lag/lag machines or attempts to crash the server.
Cheats & External Tools — Zero tolerance
  • Forbidden: hacked clients, x‑ray/resource packs revealing ores, aim/kill aura, fly, reach, ESP.
  • Forbidden: autoclickers/macros for combat or repetitive economy gains.
  • Allowed: basic client QoL (optifine-like visuals, minimaps without cave radar) if they give no unfair combat/economy advantage.
Bug Exploits — Report, don't abuse
  • Any duplication, invulnerability, item/XP generation exploits are strictly prohibited.
  • Report severe exploits to admins; bounties or rewards may be granted.
  • Testing minor glitches in private is tolerated; abuse in live gameplay is punishable.
Real‑World Violations — Safety first
  • No doxxing, blackmail, real‑life threats, or sharing personal/private data.
  • Hate speech, extreme harassment, and explicit illegal activity are banned.
  • Follow applicable laws and platform terms where the server operates.
War & Raiding Rules — Competitive, not destructive for its own sake
  • Raids should have clear tactical goals: resources, territory, or strategic denial.
  • Pointless server‑wide grief/lag machines are prohibited.
  • Spawn killing loops and login‑traps that prevent normal play may be rolled back.
Economy Rules — No P2W, market integrity
  • No pay‑to‑win: real money purchases cannot grant gameplay power.
  • Market manipulation via exploits/bots is punishable; trading gameplay is allowed.
  • Gambling features are balanced; abuse or exploitation may lead to sanctions.

Administration Charter

Server Order — Stability and fairness above all
  • Admins maintain uptime, security (DDOS protection), and a fair competitive environment.
  • Emergency actions (kicks, temp lockdowns) are allowed to protect server integrity.
Responsibility Principle — Decisions are owned
  • Each staff action is attributable; logs are maintained where possible.
  • Mistakes are corrected transparently; appeals are available via LiteBans workflows.
Investigation Cooperation — Evidence first
  • Players must cooperate with reasonable cheat/exploit investigations.
  • Refusal to provide logs or client info when reasonably requested may result in penalties.
Admin Neutrality — No favoritism
  • Admins do not take sides, leak info, or aid any player/team.
  • Rule clarifications are public where possible to preserve competitive parity.
Non‑Interference — Let players play
  • Admins avoid intervening in normal gameplay outcomes.
  • Intervention occurs only to stop cheating, exploits, or server‑wide disruption.
Abuse of Power Prohibition — Zero tolerance
  • No spawning items for friends, teleport abuse, or using staff tools for advantage.
  • Violations result in demotion and public accountability.
Admin Gameplay Restriction — Separate accounts or no play
  • Admins either refrain from normal gameplay or use separate non‑privileged accounts.
  • Any potential conflict of interest must be disclosed to the team.
Fairness Enforcement — Consistent, logged, appealable
  • Sanctions are proportional, consistent, and documented through moderation tools (e.g., LiteBans).
  • Appeal channels exist; repeated/egregious offenses face escalating penalties.